![]() In fairness, I'll take 'highly playable with some fiddly controls' over 'completely borked'. Y'know, rather than your AI pal being programmed to do it for you. The game even offers a tip recommending you attack your opponent on the apron before making a pin. Hit a finisher and your opponent's buddy is always quick to rush in and break up the ensuing pin attempt, while your partner ambles through the ropes as if interrupted from watching Savage vs Steamboat at WrestleMania 3 on his phone. ![]() Other legacy headaches include the monumental stupidity of tag-team partners. After you're all set up, the focus is on building feuds across a series of weeks and shows, and on keeping a close eye on budget and how your rival is doing. Drafting a roster using a budget of $2.7m is good fun, as is adding made-up free agents such as the hammy Jive Owens and crown-wearing Triton to job out to your stars. It's a replacement for the outstanding GM Modes from THQ's heyday, letting you pick one of five onscreen bosses (Regal! Stephanie! Sorry Shane O'Mac, no-one wants to be you), select one of four brands (with NXT UK given equal billing to Raw), and go head-to-clipboard against either an AI or human rival. Take the swelteringly anticipated new mode, MyGM. Actually, the same is true of most Smackdown broadcasts, so maybe it's a subtle tactic aimed to mimic reality. WWE 2K22 regularly teases you with brilliance, only to throw in an occasional head-scratching heel-turn. The publisher isn't wrong, but 'two steps forward, one back' would have been equally accurate – although unlikely to shift as many copies. Platform(s): PS4, PS5, Xbox One, Xbox Series X, PCĢK's marketing tagline is 'it hits different'.
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